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Silversunset01

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Everything posted by Silversunset01

  1. the physics are not any different than they are now (water will flow exactly the same), the only change is that you can flow a selection rather than having to click a bucket. I like it because it prevents me from placing the water in the wrong spot or having to break/place blocks in order to flow against something (or find it in a wall somewhere). i made some test containers at the warp, go play with it a bit there if you want before you start using it. It also means that /i water doesn't really need to work anymore :)
  2. All praise redwall_hp, master of liquid! Before the rev start redwall built this really nifty thing that allows you to flow liquids *within a selection* rather than using the waterbucket. Admins have been testing it, and as of today mods are now able to flow water/lava using the command /sb flowsel The max size of the selection you are allowed to flow is 30x30x1 (or 900 blocks in any other configuration). If you try to select an area that is bigger you'll get an error message and it wont allow the flow. Just be careful, there is no *undo* for this function, use the same care you would with the water bucket. This is very useful for flowing floating water or ponds (ahem*guardian grinders*ahem). But be careful - flowing 30x30 in a grinder *can* cause a little bit lag so just be cautious when you use it for that purpose. Since the lag issue has been pretty much fixed I haven't seen an issue, just a point to note. Below is a preview of how it looks. Feel free to pop under spawn to /warp testarea if you'd like to test it in safety!
  3. Anything that causes lag can be disabled by staff as far as I'm aware. We can talk about implementing a more specific policy on autofarms like that though, who knows it may help :) every little bit right?
  4. Switch just set up a TF2 Saturday Morning Gaming session ;)
  5. The reserve idea sounds like you may run into the same sort of problems as full-protections. You'd still have large (or even larger) areas that can't be built on or risk boxing in players who haven't finished their builds. I don't have any idea if this would work or how, but maybe some sort of pre-sized plot system would work. Similar to the redstone playground. Although the terrain would look silly with a grid system overlayed on it. [idle musing: if there were pre-defined plots I wonder if a plugin could be written/found that would allow you do something like /tpfreeplot and have it tp players to an available area.] Does c require claimes to be marked by borders? Short of requiring build plans be submitted or restricting claim sizes I am not sure. I'd assume allowing WE on the entire map is out of the question.
  6. If we know about it ahead of time we can also swap out all of the server alerts with a notice. That may help spread the word since not everyone reads the forums :/
  7. SNOWBALL FIGHT!!!!!! Plz plz plz Gimme a place, I will help build it :)
  8. Silversunset01 -> Silversunset i know i know i said i wasn't going to. but i couldn't resist.
  9. Come one come all to the first padmin hunt of the rev! Can you catch a Randomnatrix in the tall grass? Maybe you can snag a Trooprm hiding behind a tree! Or perhaps you can find Sapphric catching up on his sleep somewhere (just listen for the snoring). Try your hand at catching a Silversunset before she disappears behind a mountain, and take your last shot at picking off Buzzie somewhere (totally not in the jungle). Padmin hunting will begin at 9:15 EDT Friday the 18th (shortly after the restart) and go until the last of us are dead. Prizes will be won and fun will be had (well, unless you’re a padmin, then it will be more terror and mayhem). And as an added bonus all nether portals will be ON for the event, how about that!
  10. well when you're available i'm sure we can find some time :) i'm going to give it to the end of today for anyone else who wants to come to respond, and then i'll post the date.
  11. If there was a way for us to prove your inventory and that your death was due to lag i don't think it would be as big of a deal. The problem is that we can't tell exactly what your inventory was when you died so there is nothing to stop some unscrupulous player from saying "oh i had full armor and fancy enchanted everything and 200 diamonds" when they die. We also have a hard time proving your death is due to lag v/s careless digging in some cases. So rather than potentially assist players in cheating we've gone the other route and said that we do not reimburse items due to lag deaths. Admins could spend all day trying to sort out player inventories and causes of death, and in the end we are also players who want to build just as much as the next person. If you know of a way around this please let us know, I would be interested to hear it. To date i do not know any way to do it.
  12. Vykoden, I'm not sure there is a solid answer for you. We use the forums and subreddit to disseminate information. As it stands right now the tech admins are looking into the issue and trying to correct it as fast as they can. Some of the solutions they are implementing are not quick fixes, and all of use (even staff) have to deal with the lag. Negative and accusatory posts like this one will not get you anywhere. If you have suggestions in the future maybe a more tactful approach would be beneficial.
  13. Bumping as a reminder! Either let me know here, pm, or fill in the whenisgood page so I can pick a time for everyone.
  14. Oh....oh my. I'm glad that first one didn't happen, it looks terrifying!! The one that did happen looks a bit more fun!
  15. Seeing as we have some new policies on P, and some newer mods or mods who mainly live on C or S who have been visiting more often, I thought it would be a good time to have an open P training / Q&A / refresher for anyone who's interested. Ideally everyone should come, especially as the intent is for this to be an open Q&A as well as server specific training or a refresher for everyone - especially with the new policies we've added for this rev. I've set up a whenisgood page to try to find out when people are available. I'd suggest NOT doing this on your phones, the mobile interface for this site is really not fun to use unless you really have to. You can also reply below if you're interested. I will post a final date/time once enough people have responded for us to schedule something. If the dates listed don't work we can always do multiple sessions, so don't worry about missing out, just let me know what you can do. http://whenisgood.net/2df2hjx
  16. As they have built within your land claim without permission that falls under the land claim rules. If they are willing to remove it themselves it would be good if they were on the region until the build is removed. But adding them to your town as an official member is up to you.
  17. Oh also one other thing. You can request a chest region be added at /warp chestregions if you do not have anything that can be protected yet. Essentially this would allow for you to add region perms to chests. You can also have portions of your builds protected as you go, and have it expanded to include new things - you do not need to wait until the entire area is protectable to have this done.
  18. The purpose of the land claim policy is to give users the reasonable expectation that they will have the space needed to complete their builds without outside disruption. Entering the claimed area via portal does throw an extra layer of complexity to the situation, however if the player has been messaged informing them they are inside a claimed area I would consider that fair warning. As to them building inside your claimed area, if you have spoken to them and they are unwilling to remove their build we (admins) can step in and either remove or relocate their build provided all of the land claiming criteria are met. The first step would be to try to make contact, but if they do not respond to admins either then we have the option to take that action. In regards to adding them to your town, that is entirely up to town mayors who is part of their build. I hope that clarifies things? If not let me know and I can try again :)
  19. That may be fun, have something new open up to give them an advantage. Just have to be careful it's still beneficial to them. Like...insane parkour to the top may not be worth it? I am unsure on that part, but I do know that once we (red team) started to get dominated last CTF we sort of gave up, so whatever happens needs to start early if the event will be an extended one.
  20. What about something like buffs for the lagging team or some sort of negative effect for the team that's ahead. Or even a combination of the two, at either scheduled or random intervals. That may be a little easier to take than team swapping. [yellow team ftw]
  21. /warp chestregion and /warp flags are now set up!
  22. As i’m sure you’ve guessed we have come up with some policy changes for Rev 16 that we are hoping everyone will be excited about. This information will be included in the revision info post, but we wanted to give you all bit more information that we hope will helpful in allowing you to moderate the new policies as we intend for them to be. ---------------------------------------------------------------------------------------------------------------------------- Region Welcome Messages: This is designed to allow players to have a welcome message displayed in player chat windows upon entry to their region (currently the only option users have is to do this manually with a named wither). If you have questions on the guidelines please make sure to ask. Region messages will fire in a users chat window as soon as they cross into the region. It may be a good idea to do /rg sel <region> to see where the boundaries will be. If anything looks weird feel free to ask one of us to take a look. At this time we are *not* allowing farewell messages. When is a region message OK: 1. Message can only relate to the region itself (no referencing other areas). So as the mayor of Haven I can ask for “Haven Rules!” - however no other regions can put a welcome message “Haven Sux!” 2. Welcome messages MUST adhere to chat rules (no offensive messages, etc) 3. Messages may *only* be request by a region OWNER. If someone modreqs who is not the region owner please deny the request. 4. If owners start requesting message changes frequently please deny. We do not want anyone to have to constantly be changing messages and it can become spammy. 5. Region messages can *ONLY* be placed on the main parent region. For example. the region covering Haven could have a message, but not “Haven_west” “Haven_breedatorium”, etc. ← if you run into problems with this, feel free to ask an admin or /elevate. How to add a region message: /region flag <region name> greeting ["message"] if [“message”] is left blank it will clear the regions message. ---------------------------------------------------------------------------------------------------------------------------- Land Claims: This policy is intended to allow players to mark land that they will reasonably use for their build so as to help alleviate some of the land-disputes that can arise from players building within a claimed area. Another note - please DO NOT protect land claims. We are not changing the policy on protecting builds, only allowing for land claim borders to be honored. This is informational for you only in case you run into questions from players on helping to validate a land claim. Any disputes or questions you can’t answer should be elevated to admins as soon as possible. How to determine if a claim is valid: 1. Area must be fully enclosed in a solid wall of fence/cobble wall (not blocks) with access points at reasonable intervals (gates, carpet, something) to allow players to escape if they are trapped. 2. Claims only valid from top layer of terrain upwards. These claims are intended to identify areas where there will be building *not* to reserve resources or prevent others from making rail tunnels or mining. 3. Players must place signs at reasonable intervals displaying username / date (and town name if applicable - ideally something like: Silversunset01 / Haven / 2015-AUG-29) so others know who to contact should there be any issues. 4. Claims will EXPIRE if they are not used. This is in place so that players can’t claim a giant area without building on it. There is a handy diagram to help clarify (it is not to scale, I am aware of this) [250,250] - [-250,-250] = no land claiming allowed (red) [1000,1000] - [-1000,-1000] = land claims are valid for 2 weeks (orange) anything outside [1000,1000] - [-1000,-1000] is valid for 4 weeks. (yellow) Note: Expirations are only going to come into play when there is a land dispute. We are not going to be removing or asking anyone to remove markers just because it hit a certain date. 5. Players may not modify other players land claims for any reason (i.e. moving markers) 6. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place. That's about it. There are other items we referenced in the official info post that we will handle as the need arises, but the above I think will help you guys out a bit in the next rev. So have fun! Edit: I forgot to tell you about the flag room! banners will roll back black when doing /lbrb-r, so i've created a fancy room at /home silversunset01 flags for you to place named copies of flags (try using <town>/<username> as the standard) in the chests. Instructions are on the wall in the room, feel free to use it to help keep copies and rollback flags if you find any!
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