
slide
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The plain HTTP request was sent to HTTPS port
slide replied to erdtzac_'s topic in Problems & Issues
I was doing some work on the web server that caused this, it should all be resolved now (though im gonna be making some more changes/upgrades in the coming week as well so there might be some more 'down' time) -
Yea we had a 1.5 hour sustained DDoS attack. Unfortunately there is very little we can do about these =\ I have no idea who seems to have it out for us. Basically any time everyone is getting disconnected a bunch or we are offline, it is almost surely a DDoS. The only thing I can say to do is just to try to ignore it and have fun when we can play. It usually doesn't last too too long and they probably get off on people complaining.
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I believe this is because of our never ending DDoS saga. Last night we got reports of a bunch of people getting disconnected and specifically looked this morning and it was in fact a DDoS. The fact that people are staying connected at all just shows that our protection is working. Next time this happens, note down the exact time and if you can, who else was effected. Thanks!
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Thanks guys :D I'm finishing up the voting page now and hope it should be done late tomorrow night or sometime Monday, There were lots of very great entries! Oh I'm sure we will do it again, definitely want to allow different types of entries next time (though that will be a while away)
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I first noticed this problem when we originally updated to 1.7, however I have not been able to reproduce this on S or P or on my own server. I haven't looked into it in a while, but I was at a loss before to it's cause. Originally it affected almost all the new 1.7 blocks and it seemed to simply strip the color for them. Currently it seems to only be happening on the stained glass and kinda unfortunately means its low priority for me =\ If anyone happens to figure out any more info, please do let me know.
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I've re-added the on join note/ban count and the fishchecker plugin, however it won't do an auto lookup, you must manually use /fishcheck if you wish to use it.
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Yea Mrloud15 also asked what could be done so I started looking into it. On the 22nd I added a custom question to the registration process. So far it looks like it stopped the new spam accounts pretty well as I don't think there have been any since then. This post, while after that date, was from an account that registered on the 21st, so before the new question was in place. We may have a few spam accounts still in the system that will get removed once they post but I don't think any more should come up. We can always implement more checks in the future though.
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I've added a custom question to the registration process, "Name one admin from the list at http://nerd.nu/staff/". Hopefully this should help.
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I've expanded the border and enabled /plot auto
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Message me a link or /mail or find me in game
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Design contests always have limitations that are imposed by the person(s) putting the contest on. They may seem arbitrary but as there aren't really many technical limitations, there HAVE to be "arbitrary" rules. Usually these rules go along with the person putting the contest on and their vision. My vision for all the work I've done on the lobby, currently includes a center spawn.
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All they have to do is get whatever they have done, imported by Wed. It doesn't have to be finished, they can keep working on it on the event server. They have the exact same amount of time as everyone else.
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"Well, huh, might as, might as well ask why is a tree good? Why is the sunset good? Why are boobs good? Man, firecrackers, ya stick 'em in mailboxes, you drop 'em in toilets, shove 'em up bullfrogs asses." That's just the way I prefer it setup.
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What? So the person running a contest can not make any decisions based on their preferences? I want this lobby contest to have entries with a center spawn. Why do you hate the staff so much, that we can do nothing right apparently?
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No rule or announcement before the event stated we even will accept schematics. I believe I've posted twice on the issue, the first stating 'a few days from contest start' which is essentially now, and now I've said until Wednesday which just gives the people who didn't see the first announcement more time. They are also able to have their builds imported by Wednesday and finish building on the server. This is a concession made to not leave out the people who started early. At no point was it stated that entries could be submitted outside the event server so I'm not sure why they would expect to be able to As for the center being the spawn, see below. That is the answer, because that is how I want it. There is no technical reason, a decision had to be made and I decided to go with how I wanted it.
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The reason is because that's the way, uh huh, uh huh, i like it. Thanks, i'll re-enable it. Though it does seem to be weeding out the people who are too lazy to read any of the rules. The reason is I want all designs/work in one place, for the designs to be done inside the community, rather than alone in secret. I've tried to enable as many features as possible so it shouldn't be a question about tools.
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Sorry I haven't replied, was watching the subreddit post more than here. I'll try to answer all the questions now. It was a decision by me. The next lobby design contest will have different rules, but these are the rules for this contest. I will be importing whole designs for the first few days only, since I'm only now posting this. I'll put the stop time at Wednesday, Jan 22nd by 10PM CST. I however can import small individual pieces later on, just not whole designs. As far as I could determine, 'plotme auto' finds the next plot out in a spiral from the player location, not 0,0. If it's the other way around I can look into enabling it again, but I disabled it so that plots outside the worldborder could not be claimed.
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Introducing the Lobby Design Contest! When: Saturday, January 18th, 10AM CST Where: Event server Ends: Saturday, February 15h, 10AM CST How it will work: You will be able to claim 1 plot per person in which to build your design. Each plot is 125x125 however you do not need to fill the entire space. Groups builds are highly encouraged. SafeBuckets is enabled, though you are able to place flowing water/lava. WorldEdit is enabled for use in your plot(s) only, however most commands are rate limited to help server stability. Any abuse will result in a ban. The map is currently limited to 25 plots as group builds are preferred, but we can expand if it's needed. The winner will be chosen by a vote on the forum. Rules: All standard rules apply. "Spawn" must be the center of your build. Unused plots can and will be reclaimed. Can be designed for creative or suvival mode. 1 plot per user. May be part of others builds. Portals can be any shape. Design needs to be able to hold 200 people. Design does not need to use the entire plot. Plot owners are responsible for their plots. Must have portals for C, P, S and E/X (1 spot) Can use the following blocks for the portal: Portal Block, Water, Lava Commands: "/plot claim" to claim the plot you are standing in "/plot home" to get back to your plot "/plot info" to get info about a plot "/plot list" to list your plots "/plot clear" to clear out your plot "/plot add <player>" to add someone to your plot "/plot remove <player>" to remove someone from your plot "/plot dispose" to give up your plot "/i water" to get flowing water "/i lava" to get flowing lava "/i portal" to get the portal block WorldEdit commands available: undo, redo, wand, sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, distr, set, replace, overlay, walls, outline, smooth, hollow, move, stack, copy, cut, paste, rotate, flip, cyl, hcyl, sphere, hsphere, pyramid, hpyramid, pumpkins, fill, drain, fixwater, fixlaba, removeabove, removebelow, removenear, replacenear, snow, thaw, sp Except from rate limiting: sel, desel, pos1, pos2, hpos1, hpos2, chunk, expand, contract, outset, inset, shift, size, count, distr, copy, cut
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There shouldn't be any in game or chat lag added.
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I will setup the lobby so the mods are able to pretty it up a bit, thus satisfying y'alls desire. Also, the reasons for not using C are space and features. The contest will be using a plot plugin, allowing plot owners to manage the perms themselves after claiming. Also permissions are being granted that give the builders more advanced tools.... I'm waiting on 1 final piece before I can open the doors
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You were kicked the first time with a message of "No homophobia" and immediately came back on repeating the message. Go read the rules at http://nerd.nu/rules and paste in here stating what rule you violated and that you have read them all and I will unban you.
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I'm almost done setting up the Event server to host the contest (hence the appearance of the E portal).
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It has been a real honor working with you. You've dedicated an insane amount of your time and energy and the results have been amazing. The community has been extremely lucky to have you for the time it did. I wish you well on your new endeavor. Stop by from time to time and if you ever get the Minecraft bug again, you know you have a place here!
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Water ladders and lava blades can easily be accomplished with signs so I don't see those as non-vanilla. Buckets are essentially infinite in survival as well with infinite wells. Flowing water is required to make it work, but not to build, which is the point he was making.
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The first argument is that safebuckets is non vanilla, however the proposed changes, in my opinion stray even further from the vanilla style. At least safebuckets is toggle-able. In terms of safebuckets grief prevention measures I feel its value is being very underestimated. Every single chaos gives weight to it being invaluable, as spawn is almost immediately covered in lava. Not to mention there is a strong correlation between griefing and using hacked clients, it's rather simple for them to obtain x-ray'd ore to quickly make a bucket. Dismissing its value because we don't get griefed using buckets, where it actually lends more credibility to the fact that we need it, as it appears to be working. In fact I followed someone on C last week attempting to place hundreds of blocks of water which would have washed away lots of redstone and rails. In terms of moderating. A modreq for flowing water takes a mod roughly 30 seconds to complete, which is quite negligible. On the other hand, rail and redstone grief with flowing liquids takes much more time and removing the ability of them to be washed away feels too much like a softening of the game for my liking. Furthermore, the current state of rolling back flowing water and its effects are poor to say the least. Rails do not come back to their original orientation nor does redstone maintain its original state and cases where this happens can take the staff hours to fix. In terms of players using liquids, the only situations where I see it being necessary to have live action flowing water is for building where it lets you build under blocks or get safely to the ground. Any other situation you still have to take the exact same amount of time to place the water in the correct place. In fact in no way should it be harder to build a grinder with still water, if anything it would be easier because you are not being pushed around constantly trying to place/break blocks. Come to think of it, as long as you place torches, neither method is dangerous at all. The next argument is that safebuckets does not support dispensers. Actually, it does, or at least I have already developed this feature into safebuckets, not sure if I've pushed it into the public repo or not, but it would simply require a modreq and a dispenser would then be allowed to dispense flowing liquids. As always, please keep replies respectful.