flameoguy Posted September 28, 2014 Report Share Posted September 28, 2014 (edited) WAR A PvE and Survival crossbreed Grammatically Readable Edition War is a town-based PvP game where every week town protections are dropped, and a battle takes place. There are 3 zones. 2 (or possibly more) towns, and a 200~500 block thick wilderness in between. In the wilderness, PvP and Grief is always on, resulting in a chaos, where anything is allowed and enabled, except for teamkilling. In towns, their citizens are protected from PvP and Grief. However, every week there is a War Day lasting 24 hours, and all the town PvP and Grief protections are dropped, and the towns are able to attack each-other, resulting in a battle. After war day, the server enters a Peace Week, where towns can regroup, rebuild, and re-prepare for the next War Day. Upon joining the server for the first time, players will choose to join an existing town, or create one on their own for their friends to join. (or possibly become town-less). Players can change their town later, but they have to wait 2 IRL days after their last town-change to prevent town-hopping and treason. Towns start of with 100 blocks of protection surrounding the town hall. When a new player joins a town, 50 blocks are added to the new protection to accommodate the new player. When a new town is created, players must make the initial protection farther than 200 blocks from another town, but within 500 blocks of it. The goal is to ransack and loots the enemy, as well as possibly destroy an object called The Town Core. The Town Core is a beacon, glowstone block, or some other precious block heavily reinforced with obsidian. Towns start out with a Town Core under their town hall, and fortify it to their liking. If a town's core is destroyed, the town loses all it's protections forever, and possibly becomes a colony of the victor town. Obviously, any sort of teamkilling would be disabled. To banish teamkillers, treacherous players and greifers, towns would vote to banish the treacherous player and make them townless. A banishment requires a %40(?) vote from the whole town. Also, TNT and firespread will be enabled in the wild, and on war day, firespread will be enabled in the enemy town, but not TNT. Directly TNTing enemy towns would be overpowered, but TNT cannons set up in the wild would be viable. Based on this post: https://nerd.nu/forums/index.php?/topic/2624-new-idea-for-a-server-war/ Feel free to post new suggestions below, and I will add them! Edited September 28, 2014 by flameoguy 1 Quote Link to comment Share on other sites More sharing options...
poketoke Posted September 28, 2014 Report Share Posted September 28, 2014 Flame, I Don't really want the Idea of creating new towns, maybe outcasts make little villages in the wilderness, But, only 2 towns plz Quote Link to comment Share on other sites More sharing options...
jllmprrt Posted September 28, 2014 Report Share Posted September 28, 2014 Why are there even two separate posts? Quote Link to comment Share on other sites More sharing options...
ROCKONN Posted September 28, 2014 Report Share Posted September 28, 2014 Because flame felt it necessary to refine poke's opinions into a more concise plan. A fine notion, its clarified a few questions I myself had about the concept, though jllmprrt's question is certainly valid. Not really a need for another post.That being said, I'm curious as to the need for only two opposing factions. It's perfectly concievable, for the size of our combined server populations, for there to be more than two sides in this War. There are also a large number of independant players who may simply want to loan their services to the factions. These players would benefit most from the ability to create their own smaller settlements. 4 Quote Link to comment Share on other sites More sharing options...
flameoguy Posted September 30, 2014 Author Report Share Posted September 30, 2014 Why are there even two separate posts? You saw Poke's post, the grammar was atrocious and nobody could discuss it seriously, due to lack of readability. Since Poke refused to add my edits to his post, I decided it would be the best option to create a new one. Quote Link to comment Share on other sites More sharing options...
flameoguy Posted September 30, 2014 Author Report Share Posted September 30, 2014 (edited) ...I'm curious as to the need for only two opposing factions. It's perfectly concievable, for the size of our combined server populations, for there to be more than two sides in this War. There are also a large number of independant players who may simply want to loan their services to the factions. These players would benefit most from the ability to create their own smaller settlements. I have to agree with this. I think it would be a bit more fun if players could name and create their own individual towns, instead of just joining two default towns. Imagine a town made entirely of C players, or players who lived in the PvE city of Rose? This, in addition to population issues, would make it a bit better option. Edited September 30, 2014 by flameoguy Quote Link to comment Share on other sites More sharing options...
MasterCommaThe Posted September 30, 2014 Report Share Posted September 30, 2014 I like this idea, it really organizes the factions in a way that Chaos and PVP never did. 1 Quote Link to comment Share on other sites More sharing options...
poketoke Posted October 4, 2014 Report Share Posted October 4, 2014 well, only Time (And Peapoles that like the Idea,) will tell if this gets in Quote Link to comment Share on other sites More sharing options...
Rcub3161 Posted October 14, 2014 Report Share Posted October 14, 2014 Interesting concept, sounds like it could be fun! Quote Link to comment Share on other sites More sharing options...
BHRossman Posted October 15, 2014 Report Share Posted October 15, 2014 We actually had a war server many years ago, kinda fizzled out due to a lack of support and plugins at the time. Quote Link to comment Share on other sites More sharing options...
flameoguy Posted October 28, 2014 Author Report Share Posted October 28, 2014 We actually had a war server many years ago, kinda fizzled out due to a lack of support and plugins at the time. Yeah, but I think we can manage to pull it off now. Quote Link to comment Share on other sites More sharing options...
I_c_e_ Posted November 18, 2014 Report Share Posted November 18, 2014 I like the principle idea of this, a lot actually, The stealth and cunning it would require would be vastly entertaining - I see from the posts that this has been discussed intensely and I'm not sure of all the ideas that have been bounced around - but expanding from flameoguys's OP of " and possibly becomes a colony of the victor town." would it work to be like the game of Risk where once you attack if you defeat ( capture the town core ) you now own that section of blocks and it is now part of your holdings this would continue till the final raid where there is only one Town that controls the server therefore ending the rev- starting over with the New Rev and New Colonies- Like in war it becomes about Strategy who do you attack and why- Quote Link to comment Share on other sites More sharing options...
EeHee2000 Posted November 18, 2014 Report Share Posted November 18, 2014 Would be nice to see an admin comment on this, sounds like a nice idea that I'd not like to pass up, especially considering the hit-and-miss with buchanman's event idea a while ago. 3 Quote Link to comment Share on other sites More sharing options...
EeHee2000 Posted December 9, 2014 Report Share Posted December 9, 2014 bump for fucks sake 1 Quote Link to comment Share on other sites More sharing options...
tobylane Posted December 9, 2014 Report Share Posted December 9, 2014 Please use/read/post/bump the other thread, it has more progress and attention paid to it. Quote Link to comment Share on other sites More sharing options...
EeHee2000 Posted December 9, 2014 Report Share Posted December 9, 2014 Which thread? I can't find any on this particular topic Quote Link to comment Share on other sites More sharing options...
flameoguy Posted December 10, 2014 Author Report Share Posted December 10, 2014 Please use/read/post/bump the other thread, it has more progress and attention paid to it. The other thread is vauge and unreadable. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2014 Report Share Posted December 10, 2014 bump for fucks sake Please can an admin comment on this topic. I think that regardless of the fact there may be multiple threads, that this is something worth addressing and should be done so. Quote Link to comment Share on other sites More sharing options...
schererererer Posted December 11, 2014 Report Share Posted December 11, 2014 Looking at this from an overarching logistics perspective, I think splitting the community into multiple long-form pvp servers would be a bad idea, yet I forsee making this replace the survival server would have significant opposition from people who want to pvp more than the restrictive one day a week. If you want to avoid these problems, you'd have to have enough players to support 2 pvp servers (while we're now looking at novel ideas because we don't have that kind of population). No matter what avenue we take, there will be a downside, and I don't pretend to know which is optimal. That said, I do like the general sound of this, though perhaps extending the pvp to two or three days would be better for letting everyone get some action in. Quote Link to comment Share on other sites More sharing options...
poketoke Posted December 14, 2014 Report Share Posted December 14, 2014 There. I refined the original, The original classic. Quote Link to comment Share on other sites More sharing options...
TokenChineseGuy Posted December 16, 2014 Report Share Posted December 16, 2014 Hmmmm, star forts and polygonal trap forts would be very fun to play with on a war server. Quote Link to comment Share on other sites More sharing options...
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