WondrLand Posted February 10, 2014 Report Share Posted February 10, 2014 Hello citizens of p.nerd.nu! Have you heard of the recent internet currencies known as Bitcoin and Dogecoin? Well Sapphric and I would like to bring a new type of currency to PVE! $pudcoin [spuhd-koin]! What is $pudcoin? $pudcoin takes the rarity and uniqueness of a poisonous potato to new heights by making it a note of currency! How do I get $pudcoins? 1. By trading with other players, silly! 2. Renaming a poisonous potato to "$pudcoin" (how you get a poisonous potato is up to you) How much is a $pudcoin? That is to be determined by the economy of the server! A $pudcoin may be worth a 64 Diamonds or 2 Dirt, it's up to the traders in the market. WondrLand, this is so dumb. Why in Lever's name would you and Sapphric introduce such a silly concept? Ah! That's okay, stranger! You don't have to participate if you don't want to! $pudcoin is simply for those willing to try out this new form of economics on the server. You may continue to trade as you always have, but understand... people may find $pudcoins to be extra valuable. 6 Quote Link to comment Share on other sites More sharing options...
Elephant Parade Posted February 10, 2014 Report Share Posted February 10, 2014 I doubt that $pudcoins will be worth much. Poisonous potatoes are simply too easy to get. Quote Link to comment Share on other sites More sharing options...
WondrLand Posted February 10, 2014 Author Report Share Posted February 10, 2014 I doubt that $pudcoins will be worth much. Poisonous potatoes are simply too easy to get. This is true, but the 2% chance of getting a poisonous potato from a fully grown potato plant + the iron needed for an anvil + the experience needed to rename it makes it just valuable enough to be used as currency. In comparison, a US dollar is just a green piece of paper with ink on it. 2 Quote Link to comment Share on other sites More sharing options...
SwitchViewz Posted February 10, 2014 Report Share Posted February 10, 2014 Well looks like I'm going to have to close the potato area on the spawn farms so I can keep harvesting them myself for those poisonous potatoes. It is your fault if everyone starves from not eating potatoes! 3 Quote Link to comment Share on other sites More sharing options...
Elephant Parade Posted February 10, 2014 Report Share Posted February 10, 2014 Well looks like I'm going to have to close the potato area on the spawn farms so I can keep harvesting them myself for those poisonous potatoes. It is your fault if everyone starves from not eating potatoes!People will just break in and harvest the potatoes. Quote Link to comment Share on other sites More sharing options...
schererererer Posted February 10, 2014 Report Share Posted February 10, 2014 This is true, but the 2% chance of getting a poisonous potato from a fully grown potato plant + the iron needed for an anvil + the experience needed to rename it makes it just valuable enough to be used as currency. In comparison, a US dollar is just a green piece of paper with ink on it. Something something fiat currency, something something legal tender. 2 Quote Link to comment Share on other sites More sharing options...
roastnewt Posted February 10, 2014 Report Share Posted February 10, 2014 (edited) Something something fiat currency, something something legal tender. Ponzi scheme! Deflationary currency! Market manipulation! Unregulated! Edited February 10, 2014 by roastnewt 3 Quote Link to comment Share on other sites More sharing options...
buzzie71 Posted February 10, 2014 Report Share Posted February 10, 2014 This is a really cool concept! Just be aware of rampant inflation if players start massive potato farms to mass-produce these $pudcoins. 1 Quote Link to comment Share on other sites More sharing options...
knapptime18 Posted February 10, 2014 Report Share Posted February 10, 2014 Love this idea! Time to farm me some spud coins! Worst case scenario, I wasted a little time renaming poisonous potatoes that I just end up incinerating. Quote Link to comment Share on other sites More sharing options...
redwall_hp Posted February 11, 2014 Report Share Posted February 11, 2014 All right, next rev I will be making an ASIC miner for $pudcoins. (a.k.a giant underground industrial autofarm) Quote Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted February 13, 2014 Report Share Posted February 13, 2014 Is this planned for the current rev, or the next? Either way, you could look at making red-stone shops using hoppers to accept $pudcoins, filter out other items, sense $pudcoins going through and put out the requested item, ect ect. Just having something like that to play with might make people more interested.Of course, you'll need to offer items that people actually want enough to pay for, which...isn't much besides diamonds and clay at the moment as far as I've seen. Quote Link to comment Share on other sites More sharing options...
redwall_hp Posted February 13, 2014 Report Share Posted February 13, 2014 Is this planned for the current rev, or the next? Either way, you could look at making red-stone shops using hoppers to accept $pudcoins, filter out other items, sense $pudcoins going through and put out the requested item, ect ect. Just having something like that to play with might make people more interested. Of course, you'll need to offer items that people actually want enough to pay for, which...isn't much besides diamonds and clay at the moment as far as I've seen. Hmm...you could detect poison potatoes, but I don't know if you can detect that it has been renamed? I've made some redstone player shops on P (be sure to visit Redwallmart and Redwall_hp's Artisanal Brews. :D) but I'm not aware of a way to handle that... Quote Link to comment Share on other sites More sharing options...
Difficult1 Posted February 13, 2014 Report Share Posted February 13, 2014 I doubt that $pudcoins will be worth much. Poisonous potatoes are simply too easy to get. Thats true i run a counterfit- i mean farm Quote Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted February 13, 2014 Report Share Posted February 13, 2014 (edited) Hm...I can't think of a way to explain it (also haven't done it in a while), but there's a way to filter items using hoppers that involves a comparator and some other redstone, spreading 4 of the item across the slots and then an amount ,depending on your redstone length, in the first-draining slot. And after typing it out, my brain begins to work. Place the hopper with the bottom end facing a block, so it won't automatically drain.Use the comparator to sense how many items are in the hopper, then loop redstone wire from the comparator back around to the side of...either the same hopper or the one underneath, I forget which. When more items are places in the hopper (someone throws something in the hopper above), the comparator signal will reach around and activate the targeted hopper, causing the items to drain, leaving some items in to act as a filter since they'll stop draining once they reach a low number, since the redstone won't reach anymore (only potatoes named "$pudcoin" can enter the stacks of the same type). Edited February 13, 2014 by Pyr0mrcow Quote Link to comment Share on other sites More sharing options...
WondrLand Posted February 13, 2014 Author Report Share Posted February 13, 2014 Hm...I can't think of a way to explain it (also haven't done it in a while), but there's a way to filter items using hoppers that involves a comparator and some other redstone, spreading 4 of the item across the slots and then an amount ,depending on your redstone length, in the first-draining slot. And after typing it out, my brain begins to work. Place the hopper with the bottom end facing a block, so it won't automatically drain. Use the comparator to sense how many items are in the hopper, then loop redstone wire from the comparator back around to the side of...either the same hopper or the one underneath, I forget which. When more items are places in the hopper (someone throws something in the hopper above), the comparator signal will reach around and activate the targeted hopper, causing the items to drain, leaving some items in to act as a filter since they'll stop draining once they reach a low number, since the redstone won't reach anymore (only potatoes named "$pudcoin" can enter the stacks of the same type). if people wanted to make shops using redstone, it'll work just as well as if they used gold or any other item for that matter. The only catch is if the poisonous potato is specifically renamed to "$pudcoin" it'll stack in the hopper if it is named correctly. This means that if there is a poisonous potato named to "spudcoin" it won't work. Quote Link to comment Share on other sites More sharing options...
SwitchViewz Posted February 15, 2014 Report Share Posted February 15, 2014 Everyone beware... I caught tompreuss harvesting the spawn potato farm several times a few days ago and it keeps getting harvested. I have a feeling he may be up to something... Quote Link to comment Share on other sites More sharing options...
ecool377 Posted February 16, 2014 Report Share Posted February 16, 2014 I threw this together: http://imgur.com/lzfyLj4 we could have "farming" pools! next rev we should do this for sure! 1 Quote Link to comment Share on other sites More sharing options...
ecool377 Posted February 16, 2014 Report Share Posted February 16, 2014 All right, next rev I will be making an ASIC miner for $pudcoins. (a.k.a giant underground industrial autofarm) remember, higher volume = lower pirce. lower volume = higher price. so if (what im guessing is) having massive spudcoin pools will bring the price waaaaaaaaaaaaaaaaaaaaaaaaaaay low. 1 Quote Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted February 16, 2014 Report Share Posted February 16, 2014 Glory to the autofarming elite! GLORY. If this becomes a thing, I wonder how willing people will be to share their potatoes. More competition... Quote Link to comment Share on other sites More sharing options...
WondrLand Posted February 16, 2014 Author Report Share Posted February 16, 2014 So one thing that I haven't come to a decision about is the shorthand for $pudcoin. So what do you think it should be? I've seen people use SPUD, $c, SC, and some others, for example. Quote Link to comment Share on other sites More sharing options...
schererererer Posted February 17, 2014 Report Share Posted February 17, 2014 Following the ISO 4217 Currency Code conventions, I suggest SPC, although SPUD is easier to remember Quote Link to comment Share on other sites More sharing options...
redwall_hp Posted February 17, 2014 Report Share Posted February 17, 2014 remember, higher volume = lower pirce. lower volume = higher price. so if (what im guessing is) having massive spudcoin pools will bring the price waaaaaaaaaaaaaaaaaaaaaaaaaaay low. But I'd have a larger percentage of the overall pool of spudcoins. Lower value, but more buying power. ;) Quote Link to comment Share on other sites More sharing options...
twilexis Posted February 18, 2014 Report Share Posted February 18, 2014 $PC looks good to me Quote Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted February 18, 2014 Report Share Posted February 18, 2014 Of course, you could also hide your spudcoins until you decide you need them. And yea, I was gonna say $PC too. Quote Link to comment Share on other sites More sharing options...
ecool377 Posted February 18, 2014 Report Share Posted February 18, 2014 I will be opening a bank next revision. Highly protected, quick exchange. easy access to your account. also will be offering P2U (pay to use) farms with high $PC payout. 5% interest. 1 Quote Link to comment Share on other sites More sharing options...
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