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coolgamerovr90

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Everything posted by coolgamerovr90

  1. I know, I was using it as an example. Thanks for the link though, I won't post irrelevant topics here again
  2. Allowing crop griefing seems like it would turn into a disaster really, really fast
  3. Nice new profile pic, "OMG, IT'S FOURSY!"

    1. Four_Down

      Four_Down

      Hehe. Yeah, a player on my server made it for me :)

  4. They wouldn't be protected though, as I have never seen anything protected on S except, spawn, the main arena run by admins, the public arena, clan hall, and anything else not built by players. Everything player made remains unprotected
  5. This sounds like a pretty good idea, I can't wait!
  6. Back during the Summer of 2013 we started to look into advertising, I suggested a bunch of server websites. I'm going to go back and find some more Here is a good place for an ad. This was the very first website I saw when I searched for "minecraft servers" in google and is a pretty huge website itself http://minecraft-server-list.com/ Edit: I also noticed that we turned off UDP query, which is causing problems with these ads http://servers.minecraftforum.net/servers/7215-reddit-pve-server http://servers.minecraftforum.net/servers/7228-reddit-creative-server Here is another post about advertising from earlier for reference https://nerd.nu/forum/index.php?/topic/412-advertising-on-minecraftforums/
  7. Thank you totemo, you were one of the most awesome techs I can remember, you were always helping when something went wrong and just made things seem right on the servers. I have a lot of memories from the server and i'm glad that I got to see you playing minecraft. I hope that everything goes well from now on, although i'm sad that this is happening, i'm glad that you are shifting you focus and focusing on other things. I'll miss you, I hope to see you around sometime!
  8. Even though we have a new box, the server's kind of already maxed out now with the lobby, and the lobby has the bare minimum needed for a user to connect, see a world and run a command. I doubt anything will be different, we'll have to run those server timings and see just like what we did with CH awhile ago
  9. Or a [server] Alert linking the playerbase on S to this forum post, to make them notice it better have it tell them about this post upon log in Also NuVote is a really old plugin that hasen't been used in a very, very long time. The plugin itself is still compatible with 1.7.2 Bukkit though if interested, as I just tested it out.
  10. If we are going to completely get rid of SafeBuckets altogether, we would have to consider another plugin like this one, and even then that doesn't solve the issues with lava, etc as I said in the last thread
  11. We started using https://nerd.nu/forum/index.php?/calendar/ but I don't think we are posting events there anymore. I remember it being used for Survival arenas, etc, but not for PvE events at all
  12. If we were to do something with invis potions, we could just add that on top of the modified speed potions in KitchenSink
  13. I'm having second thoughts about that, and this only applies to PvE, not survival right? SafeBuckets is very useful on Survival but on PvE, as edk said it seems to have outlived it's usefulness Why might that be?, most of the builds on Survival seem to use static water/lava anyway, and removing safebuckets from survival would cause lava to burn right through signs, and make that build useless. As you said, we can work around that by making modreq's, but that would get real messy real fast, imagine if you wanted to make a "trap" like I see almost every Survival revision where at the very top there is static lava and nothing until you hit bedrock. You would need to make a very long and confusing modreq or make several in different places. Now that dosen't sound that bad, but a moderator who handles that will have to look around that general area, try and find the place where the lava should go, and have to individually place static lava, one by one, not to mention the complicated configs that the tech admins would have to set that up to make that happen. Now this might not make much sense, as all grief can easily be rolled easily back within a matter of seconds, but imagine if you have a house that has wood walls, and a pond at the bottom. Now I know firespread can and probably will be disabled, but you could just grab a bunch of lava buckets, make your way around the walls of the house, and have the house blocked off by a lava wall, and have the water underneath it gone within a few seconds, also not to mention that Survival seems to be targeted by griefers looking to cause this type of damage alot, and I have been a victim of that in the past. Now let's talk about Creative, If we were to disable SafeBuckets on C, we would have a bunch of similar and different issues crop up. Having easily accessible static water on C is awesome for quick and easy building, without having to put a bunch of signs underneath all of it. If we were to permanently remove SafeBuckets from Creative, we would no longer have that luxury, and we would have to come up with a solution, or make static lava/water available to players, via a /kit or similar. Again, let's go back to griefers, now I am going to talk about Hack/Grief clients, or malicious client mods in general. Most of these have auto place features where you can massively spread lava all around the place, in addition to destroying and wiping builds off the map, turning it into a minecraft type wasteland. Let's say you have a nice tower that you just finished building on C. Someone could go to the roof, put a bunch of water on the edge walls, then add lava to that. and before you know it you have an almost effortless obsidian wall, not to mention the countless possibilities and other things you could do with the lava on top of water idea. Overall it just dosen't seem worth it until we can come up with a better idea. Now back to PvE, griefing isn't really a huge issue on that server, and SafeBuckets really isn't needed when you think about it, other than for easy building. So I would have no problem with the removal of SafeBuckets on PvE.
  14. Or have water blocks place still water and buckets place regular, this relevant topic on our subreddit might be of interest
  15. Hi, I noticed that the theme "Reddit Public Classic" is not the default. I remember there being discussion about this and was wondering if the theme was going to be changed to that one, or if we are going to stick with the IBP default. Just curious about this, I also read somewhere that the theme isn't finished and is still being worked on, but it appears to be finished now.
  16. We now have beds enabled so I believe that makes spawn camping less frequent and will make people less likely to do it This idea combined with beds being enabled I believe will kill off any spawn camping issues from that point on
  17. I just saw this, this looks halarious, I know the moonbase alpha chat also. I'll try this as soon as I can :D
  18. I'm getting the same type of feeling here, too. The way we have it now seems to work enough to get the job done, and I really don't see any point in changing it
  19. I think that this would greatly help with all the chest sorting issues that everyone is having
  20. It's still helpful, let's say your away from an enchanting table, or trading items and you want to remove the enchant, all you have to do is run that command
  21. Due to limited resources avalible on the server, this might be hard to do
  22. It's also fun to see new people joining say "where can I build?, what, there's no plot system? That's awesome", too. To give people WorldEdit, they would have to be limited to just a very small plot, and just building in a small square compared to no limits limits the things and creations that people can build, and usually draws more people away than pulling them in. I remember when Minecraft Classic was all about "Free build" and "build where ever you want, no limits" and attracted a bunch of people wanting that experience to it, until mojang killed classic. I would just hate to see c.nerd.nu go to a plot limit just to have worldedit. I don't care about worldedit as long as we keep the same experience as we have now.
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