
slide
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Everything posted by slide
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Just to update everyone, I am looking into this and will provide a conclusion soon.
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Kit signs are now at spawn!
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Yep, will be putting out kits later tonight.
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[PMC] Name Changes: A Need for Some Minor Rule Revision
slide replied to Aypop's topic in The Archives
Yes, 37 days after the original person changed their name, anyone is able to claim it. -
[PMC] /tpid and /tpc occasionally giving permission errors
slide replied to Aypop's topic in The Archives
Todays updates for UUID support was causing some problems. I believe they should be mostly fixed now (after the servers restart again), let me know if they persist still. -
slide23 -> slide
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Updated to link to the new official group.
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I'm hoping to have a 4v4 format to take advantage of Yowie's awesome, large arena, but this will require a minimum of 16 players so depending on the number of entrants this may change! Prizes include lotsa dimminz. http://www.reddit.com/r/mcpublic/comments/2so4lq/spleef_club_this_saturday_in_yowie_6pm_est_11pm/
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I think it is time to drop the "reddit" affiliation
slide replied to cdmrtbeok's topic in Minecraft General
Unfortunately we can't know for sure how many people are clicking the link unless we ask them to change it to a link we can track (I'll contact AlLnAtuRalX about just that). But imo if it brings in any players it is a benefit. I also discovered us through r/minecraft and I also think we should have a unified name, my opinion is for "Nerd.nu" globally with anything related to minecraft having a subtitle of something like "r/mcpublic - reddit public minecraft". Most of the redirect traffic comes from posts in r/mcpublic, however the link in r/minecraft is to r/mcpublic and there is no way to track that. -
[PMC] Getting rid of troll youtube site for applyformod page?
slide replied to tactical_spork's topic in The Archives
I've removed the video and replaced it with a simple thank you page. -
I think it is time to drop the "reddit" affiliation
slide replied to cdmrtbeok's topic in Minecraft General
We actually do have Google Analytics and looking at them, reddit.com is by far the #1 referral we have. I know during last PvE launch we had a post at the top of r/minecraft which I know brought in a LOT of people. PvE was capped at 250 and still more were waiting in the lobby. -
Personally I would say we stick with CTF and possibly use Buch's space event as one of the minigames, possibly providing a buff for the current team (I don't know really how his event works so we would have to see). This would allow us to use a well tested event that we know is fun and capable of lasting the entire time, as well as adding something new to it freshen up. In regards to r/Minecraft, we should definitely prepare a gallery of the event and post it the day of and have people watching the thread that can quickly respond to people asking for IPs. I know last PvE launch we saw a very large boost in new players because of this.
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If it were only used for that purpose, there wouldn't be a problem with it. I unfortunately rarely saw it used in that manner.
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Fixed
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Got an example page that does this? It's probably a problem with ssl. I looked into it at one point and I think by default IPBoard loads the youtube embed as http rather than https and as far as I saw there was no official fix for it.
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Fixed! Thanks for the reminder!
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This sounds good to me. I think having clearly defined goals will encourage more people to donate.
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Thanks, I'll take a look and update as soon as I can!
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CS:GO, Terraria
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Thanks for all the work you've done Dray! Will be missed!
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Yea I messed up the config, loading a new version now and should be live after next restart.
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The staff are players too, so it IS the players responsibility. Everyone has to take up some roll, you can't just sit back and complain and expect everything to magically get better. I could respond to each of your points in kind, but I have a feeling you would then respond to all my points as well and this could go on forever. So essentially my points are these: Want the server to get more people? Start helping out, NOW. Do something that is positive. Go play, help newbs, fight trolling! I don't care if you have in the past and are tired. If you won't help the servers then the servers simply can't get better. Want staff to be more open? Stop taking everything we say as immediately negative (like the start of this thread). Stop attacking us for everything. Stop trolling us. If we ask you to stop doing something, we aren't doing it for the fun of it, we see it as detrimental in some way. (This point is directly related to a few of the people responding to this thread and their signature.... if you are trying to upset staff, you are trolling and we are tired of it....so very tired lol We do like to have fun, just not at other peoples expenses) Want to know more about whats going on? Ask us directly! You are more likely to get a response with a direct query. This will probably be how it is until we can publicly post something and not receive enormous amounts of negativity. Want to be taken seriously? Act respectful towards others, present your arguments in an objective way. Posting negativity filled rants and using super large fonts that are bolded and red or other colors hurts your message by hiding it. (We here does not necessarily mean all staff as I can not speak for anyone but myself. Also this is not directed at any one person, just take a minute to reflect on it pls.) S28 is being planned actively right now. We have heard the opinions of everyone and obviously will try to take that into account. I can't really give any more information right this minute.
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Why? Right now it seems like everyone is putting everything on the admins to do. Even if you don't necessarily LOVE the experience right now, you can still help in other ways. Get online and run some arenas or just be there to welcome new players. These things can help a great amount. Not to mention that these are the kinds of things that we look for in future staff but don't have anyone stepping up and doing. Eventually, yes they will, but they won't stay without a strong community. The community is what keeps them around. Unless we want a server that just has tons of new people cycling in and out constantly leaving derp everywhere, but I don't think we do. There are other ways to advertise without spending money. For instance cross posting to r/minecraft . This past PvE rev launch saw a HUGE uptick in new players because we were at the top of that subreddit at the time. But that is exactly what the ones complaining about citadel wanted. So we either don't listen to them, or do the same thing again. Either way, SOME people are going to cause tons of drama over it, which essentially was my point. Ideally the community would help out more and attempt to "police" the amount of trolling that goes on, instead of leaving it all up the the staff, which inevitably makes us always look like the bad guys. The ones I'm thinking of are definitely older nerd players. I agree things take too much time but I don't know how to get around that. If we act too fast, people complain that there isn't enough community input. Not to mention if what we do isn't exactly what everyone wants it will again cause drama. So this forces us to take our time and *try* to reduce the amount of upset people. But attempting to analyze it all and come up with the best possible scenario is very often impossible to do. The problem is competing unhappiness. Who is it ok to make unhappy? From the start of citadel rev, there were definitely some people complaining and saying no changes would have been better. Being unhappy does not give one the right to be aggressive and cause drama. This is (as far as myself and some other staff are concerned) the thing WE are most unhappy about with the servers. Even me saying that, many times this thread, it is just being glossed over seemingly because others believe the admins are the bigger problem. I've already compromised and stated that yes, the staff team should take some of the blame and we understand that and will work to do better. But no one is admitting that the player attitude needs to change at all, or accept ANY of that blame. There HAS to be a middle ground. I don't think it is necessarily too much work. It is just impossible to both have engaging dialog with long drawn out threads discussing things AND have things done immediately and efficiently.
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The citadel based rev was a huge change for S and was no where near "on the same path". It also took an enormous amount of effort by sadmins and myself especially. I honestly don't understand how people can complain that we aren't trying. We are currently back to "classic survival" which, yes we all know is currently failing as a full featured and engaging server. However I would like to point out that if everyone that complained about low player counts actually played, we'd easily have 3x the numbers we currently have. Not to mention retaining new players is a "chicken and egg" problem, where we need numbers to keep new players, but we need new players to get numbers. A good solution to that is a strong advertising push however it won't work if we have some of our existing players constantly complaining about the changes. When the citadel rev launched, there were a number of players intentionally causing as much trouble as they could in order to ensure the revs failure. *edit: we are also working to straighten out our financials, however dealing with money takes time. To also give a flip side argument. Staff have also tried politely talking to the aggressive players but to no avail. They continue to act aggressively. How can we possibly engage helpfully when met with people who are completely unwilling to engage in a respectful or even just a "non troll" manner? This current discussion is actually going very well, but we all know it just takes one person to post some gif/image macro and derail it. I will try, but searching the logs for specific instances will take a lot of time. To me and I feel a lot of people, the community is what should/did really make these servers worth it. We can have the best game play anywhere, but with a bad community, it means little as no one wants to play there. In regards to being public about changes. The new sadmin changelog should help with that. But we've also tried being very open about planning and changes and are usually met with hostility from one group or another. Pretty much no matter what direction we go in, we are going to upset someone and cause huge amounts of drama. How should we deal with that? It is VERY draining, both mentally and emotionally to be almost constantly bombarded with negativity from one direction or another.
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Maybe that is why it is so frustrating for me, because I am able to see so much more of the negativity than others since I have it essentially always on my monitor. I have not been playing much this rev, but I have been on the server for a bit and in my short time online, I have witnessed new players run off. I think both staff and players must accept blame. Staff *is* working to better the servers, but we can only at most do 50% of the changes needed. The other 50% needs to come from the players.