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SwitchViewz

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  1. Hey everyone, this week we will be doing TF2 again however we will be doing Mann VS. Machine. However this isn't just regular MvM. The entire point of this is to goof off and do crazy things. Want a team of 10 engineers? You go it! Want to try and win a wave with 10 snipers? Let's do it! And more crazy things. Please note that we can only fit a max of 10 players in a MvM Server so please be on time if you'd like to make it! I don't think we will have any issues though. Saturday Night Gaming When: Saturday September 19th 6PM PST/9PM EST (Time Converter) Game: Team Fortress 2 Mode: Mann VS. Machine Length: 2 Hours Where: Mumble/Steam Recording: Probably
  2. Hey everyone, this week we will be doing TF2 again however we will be doing Mann VS. Machine. However this isn't just regular MvM. The entire point of this is to goof off and do crazy things. Want a team of 10 engineers? You go it! Want to try and win a wave with 10 snipers? Let's do it! And more crazy things. Please note that we can only fit a max of 10 players in a MvM Server so please be on time if you'd like to make it! I don't think we will have any issues though. Saturday Night Gaming When: Saturday September 18th 6PM PST/9PM EST (Time Converter) Game: Team Fortress 2 Mode: Mann VS. Machine Length: 2 Hours Where: Mumble/Steam Recording: Probably
  3. As this seems to be top-priority above everything else right now due to how badly it is effecting the new PvE Rev, is there a aimed timelime to have this all completed by? Obviously the sooner the better, but is there any ETA or goal for it?
  4. SwitchViewz

    PvE protections

    I have an idea! How about instead of complaining and groaning about how staff is to "subjective" you provide a actual solution or alternative to the current policy? Eh? If you got better ideas we'd love to hear them.
  5. I don't know how long you have been around UNP but this isn't the first time things like this have happened. This is minecraft. A buggy, poorly written, game that we have to pry open in order to add mods and plugins to. For as long as minecraft has been around the multiplayer aspect has always been buggy on large scale servers. Do we have lag this Rev? Yes. Did we have lag at the start of last rev? Yup. Have we had lag in previous revs before that? Most definitely. In fact last Rev we had absurd lag because SafeBuckets was freaking out for an unknown reason. We had to rewrite the entire plugin from scratch in order to fix it. At least we knew last rev what was causing the Rev. This Rev we have no idea what is causing it. We have our guesses sure, such as ClanChat, and we are rewriting it from scratch in an effort to resolve some lag. These things take time and we can't just fix the lag overnight. I can gaurentee you that the tech admins are just as frustrated as you are. They have better things to do then rewrite plugins in an attempt to fix lag. In regards to inventories being restored there is absolutely no way to prove what you had in your inventory. None. Whatsoever. What is to stop a player from saying they had something when in fact they didn't? Absolutely nothing. Were not about to start handing out resources because people claim certain things are in there inventories. Not only that we can't prove that lag was the actual cause of your death. Whose to say someone falls in lava and then blames it on block lag when it really wasn't? If we had someone to keep track of inventories and somewhat prove a death was caused by lag then I am sure we would consider restoring inventories.
  6. Sir_Didymus has joined the Event Admin team along myself and SkrapssparkS. Please give him a warm welcome! :) The second Fundraiser for the year is currently in development and we hope to have it going live towards the end of the year. No teasers yet but we hope to have some things to share in the near future. Friday Night Gaming has started back up again and in future weeks we are looking into hosting some events on the Event Server itself for FNG. We are hoping FNG will turn into a weekly or biweekly events for the servers and other games. The CS:GO Tournament is taking longer then expected due to inconvenient timezones, school starting back up, and players disappearing. We hope to have this wrapped up in the next week or so. After this CS:GO Tournament is completed a lot of players have expressed interest in a team tournament and we may do one in the near future. SkrapssparkS has been hard at work putting together a Charity Fundraiser that we hope to have go live soon for everyone to enjoy and raise money for Child's Play. We have swung the Mumble Fireside Chats under our belt and will be coordinating future get together's for it. We are looking at one or two per month and incorporating it into Friday Night Gaming. There are also some other secretive events being worked on that we hope to share in the near future. We are soon going to start planning Halloween and Christmas Events. If you have any ideas for us please let us know!
  7. Bumping! Haven't done a Fireside Chat in a few weeks. I will be hosting one this friday alongside FNG. Please let me know if you would like to attend.
  8. The next Mumble Fireside Chat will take place alongside this weeks Friday Night Gaming on: September 4th @ 6:00PM PST/9:00 PM EST Potential staff attending but not confirmed: SwitchViewz
  9. Friday Night Gaming is making a return this week and hopefully for the next several weeks! This time however we will be combining a Mumble Fireside Chat along with FNG. This way we can all have some fun playing games while also talking about whatever you guys want to discuss. This week we will be playing TF2 and everyone will be going Heavy. The goal is to join a public or community server, get everyone on one team, and then have everyone play as heavy. If we get enough people we will all try going Holiday Punch Heavy and use nothing but melee. Hope to see you guys there! Friday Night Gaming When: Friday September 4th 6PM PST/9PM EST (Time Converter) Game: Team Fortress 2 Mode: CTF or Payload Length: 2 Hours Where: Mumble/Steam Recording: Yes
  10. @redwall_hp: I completely agree however I wasn't trying to suggest auto balance. I hate it just as much as the next guy and agree that it is a terrible solution. When I say team balance I just mean something to help balance things out but I'm not sure what that would be. Allowing people to switch teams once or twice and providing some sort of incentive would be the right way to go about this I feel however if anyone has any other ideas please feel free to share.
  11. Indeed, I just don't want us to run out of time and not have the features make it or have us rush to do them as I am concerned that that may happen. I am currently working on the ore dimension and one of the buff towers but we could really use some more help from other staff members! We have a lot of things to build yet and only a couple people on board.
  12. Some progress shots! We still need people for other builds such as more floating islands and buff towers. Please come by and lend a hand!
  13. Pretty much what Sir_Didymus said. The design of the ship does not really matter and could be drastically different as long as the things inside are roughly the same and don't give one team an unfair advantage.
  14. Per request of Mrloud15, you have been disqualified! In all seriousness, as we are so close to the final match and with people being busy with school starting back up I was giving SorryNotSorry and Tortella extra time to complete there match. The bracket has been updated to reflect the new standings.
  15. Bumping the idea of being able to sleep in beds dueing the day. With the new Rev and redudced tick speed having to wait till night can be awhile sometimes.
  16. Shopkeepers, OtherDrops, and RecipeManager will be used in [redacted]. The others were originally for the Chaos event but are not needed for now.
  17. A quick update: As we near the semi-finals and finals I won't be holding the last group of players to the 3 day timelimit. However, you will still need to contact me within 3-4 days to let me know when you intend to play your match.
  18. My hope is to have all projects claimed by people that want to build them. I have filled all the Trello cards out with basic information regarding each item. I will add dimensions in if need be but a lot of these things will be up to the builders of the item (as long as nothing is insanely massive).
  19. Hey everyone, it's that long lost thread about the second Fundraiser I have been meaning to post. Quick Note Anything on here is subject to change based on feedback from everyone and potential plugin limits. However this is the official plan that we are rolling with and anything that changes will still closely resemble this plan. Also, please feel free to suggest things and changes! Claiming Projects & Trello Everything that needs to be completed and done are listed on the Events Trello page under "Fundraiser 2". Please claim any object you would like to work on, and use the comments and checklists to update us on your status for it. We will (mostly) not be using the forum topic for status updates this time around, as all status should be easily viewable on the Trello page. Plugin Testing To save workload on the tech admins we will be testing and configuring a variety of plugins on my personal server box. Testing will be done in 2 ways, 1: Whenever I am around I will send a message into IRC -mods saying I'm testing and looking for volunteers, 2: I will set up a official time here in the thread if I need a bunch of people at the same time. The server will not always be up and running as I turn it off at night, however I will try to leave it up as much as possible. Server IP: minecraft.modernfps.com General Event Information This fundraiser is a CTF game in space where 2 teams fight for each other's flags off of ships in space. The map is full of a variety of different sized asteroids and minature planets that each have resources and spawners in them. Players can move around by building bridges and platforms or by flying around with a jetpack (assuming they have coal to fuel it). Teams 2 Teams: Yellow VS LimeEnvironment & Map Map Size: 1500 x 1500 Always night (as it is space) Map consists of 2 medium sized space ships for each team spawn in opposite corners of the map Map consists of a variety of floating islands and planets. Different islands will have different ores or spawners, and be made out of different materials. The customization of these floating islands is completely up to the staff member making that island. Other Dimensions Dimensions are other worlds that are not the main world and contain special attributes. The idea behind these dimensions is to encourage a center point of battle as well as resource harvesting as resources will be limited on the floating islands. Mining Dimension This dimension is made purely out of ores, glowstone, obsidian and lava. It is a resource rich world. However the world itself has the effect of Mining Fatigue 2 and Blindness 1. It is also only 500x500 (may increase to 750x750)Dungeon Dimension This dimension is made out of a large staff built dungeon full if indestructible spawners. In this dimension exp drops are tripled as well as mob drops, however you have a constant negative effect of weakness 2Other Dimensions? If anyone has idea's for more dimensions or how to improve the current ones then please share!Flags 3 flags total 1 Flag above your ship (meant to be easy to defend) 2 Flags placed somewhere in front of your ship on a floating island that you have to find (meant to be harder to defend) The idea of multiple flags is to have different flags be worth a different amount of capture points. The harder to cap flags are worth more points then the easier to cap flags. Buffs: There are 5 buff towers total. This time around buff towers are to be much smaller, approximately half the size of the previous CTF's buff towers, but will be more difficult to get to via parkour or some challenge. - 2 towers give 1 positive buff to your team and 1 negative buff to the enemy team. - 1 tower gives a super buff to your team but also a super buff to the enemy team - 2 towers give 1 positive buff to your team The idea behind multiple towers that do different things is to provide more depth to strategy. If the super buff tower gives your team Health Boost 3, but gives the enemy team Regeneration 2, is it worth that extra health? Tower 1 Friendly Positive Buff: Speed 1 Enemy Negative Buff: Slowness 1 Tower 2 Friendly Positive Buff: Haste 1 Enemy Negative Buff: Mining Fatigue 1 Tower 3 Friendly Super Buff: Health Boost 5 (Grants an addition 10 hearts of life) Enemy Super Buff: Regeneration 3 Tower 4 Friendly Positive Buff: Resistance 1Tower 5 Friendly Positive Buff: Strength 1Minigames There are to be 4-5 minigames and each minigame is to be hosted by a staff member several times throughout the event. Sort of like a "mini-event". The winning team of the minigame will get a bonus for there team, such as control for Buff Tower 4 granted to them, or 5 flag captures added to there score, or in game items, or something else. The staff member that builds the minigame will get to help determine prizes for that minigame. Minigame 1: KOTH - A single large tower is in the middle and each team spawns on opposite sides of the tower. The teams must then fight to get to the top of the tower and the first player on a team to reach the top wins and gets the prize for there team. Players can start with minimal gear of the staff member running the minigame chooses so. Minigame 2: Parkour - A challenging parkour course around the main Event Tree Spawn that is rather large. Throughout the parkour there will be various signs for prizes, and the farther you get in the parkour the harder it gets but the more rewarding the prizes become. Minigame 3: Spleef - Simply put, it's spleef, but done on a team scale. The arena should be able to support up to 5v5. Minigame 4: Obstacle Course Race - A challenging but fun obstacle course that players race through to be the first one to win Minigame 5+? Think we should add more minigames? Suggest away! Tech Things & Feature Requests To make this fundraiser happen we will need several changes made to CutePvP and several features added. Please let me know how doable the following items are and if they can be achieved within a 3-4 month timeframe. I color coded the features, green means it would be a nice feature to have but is not required, red is a badly needed feature that is vital to have added. Scoreboard: A scoreboard on the right side of the screen displaying how many points and players on each team, as well as which team controls which buff tower Flag Points: The ability to set how points a player gets for capping a certain flag Chat: Staff members need the ability to set regular and broadcast messages to only specific teams Team Balance: Some sort of system to help balance the teams. Such as enabling passive buffs on a team if they are behind X points, and the further behind they get the more buffs they get. As well as having a way for players to switch teams when one side is losing badly. Commands: Change the owners of buff towers, and to grant points to teams Passive Buffs: Buffs that are always on or on for X time to one team or all teams. Such as Saturation or a buff for winning a minigame Timeline and Deadlines The goal for this fundraiser is to go live at the end of November or early December. The following deadlines are meant to keep us on track and make sure everything is completed in time: August 24th: All builds claimed and assigned by staff members September 21st: All plugin testing and configuration to be completed (not including changes/things done by techs in the feature requests above) November 1st: Main map and dimensions completed November 9th: All other major builds (minigames, buff towers, etc.) completed November 16th: All tech work completed and testing begins November 20th: All staff members signed up for hosting minigames and events November 23rd: Any last minute or emergency tech work and testing to be completed November 27th - 30th: Event goes live
  20. I haven't fully caught up on this thread yet but going and calling redwall and his "fans" morons is not going to do anything productive but work against you. As soon as this turns into petty bickering or insults then it looses all legitimacy. Let's play nice, this is a game after all.
  21. Round #3 of Matches beings today! You have 3 days from today to complete your second match.. If you are having trouble scheduling a time please do not hesitate to contact me. All players that failed to do there match or contact me within the past 4 days have been disqualified and their opponent moved up to the next match. The only match to still be played is zburdsal vs Four_Down and they have both been talking to me about it and difficulty in scheduling their match. The only match waiting to still be completed is Eehee and SorryNotSorry however they have contacted me regarding it.
  22. I have extended the second round by one day due to the amount of people unable to fullfil the 3 day timeframe. Today is the last day to get your matches in or to contact me if your partner has not been responding to you. If you are having trouble contacting your opponent I suggest sending them a PM here on the forums, in game, or on reddit. Any matches not completed by today will result in a forfeit for the players that did not show.
  23. Bump! Not sure if this was overlooked or if we just haven't gotten around to it yet, but I think Random makes a excellent point and would like to see something done with this.
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